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Дата создания страницы  September 3, 2016 Posted in News Tidings

 
Update [1.5.5] for RedForce.SB >>>
 

Fix of errors, addition of new opportunities.
 
 

1.5.5.2k.lang.Update – 2016.09.03

  • EXACT / External Addition Components

    • CORRECTIONS

      • District improvements

        • Cost of building improvements terrain – added farms, plantations, pastures
        • Farms of future – provide three food (instead of two)
        • Adding Road package:

          • Trade Way
          • Paved Road
          • Highway
          • Railroad
          • Magnitoroad
          • Jumplane
      • External changes -> Features

        • Moved snow, sand, swamps and reefs, deleted item – volcanoes impassable for all units
        • New versions of the textures + bug fixes
      • Not fighting units

        • Workers are available after examining of the monarchy (can only be enabled with a check mark to add the slaves)
        • If workers are not available to exploring the monarchy, some foot units can build roads
        • Special agents of the CIA and the Mossad did not indicate their nationality and can attack in peace time as a KGB agent

    • MODIFICATIONS

      • Ancient armies

        • Hunters can build a camp
      • Future armies

        • Added checkboxes – disable Dreadnoughts and Mechanoids (without processing technologies -> may be empty tech)
        • You can replace the model terminator (two versions)
      • Culture Level

        • Culture radius is limited to four levels (were three)
      • Features

        • Roads can not be built in the jungle to exploring treatment of iron (was Combustion)
      • Other Game Settings

        • Adding pumping “Cannibal” for predators + You can change the effect of pumping “Cannibal”
        • You can disable / enable the generation of barbarians for ages
        • You can disable / enable the generation of barbarian cities for ages
        • You can disable / enable the generation of animals for ages
        • Add promotion “Means of EW” (+ Cavity magnetron technology) – against robots
      • Missiles and Aircraft

        • Can modify chances of interception at the fighters and interceptors

    • NEW

      • Additional Leaders

        • Adds 27 additional leaders
      • Urban Buildings

        • Can add city park, casino, river port, spaceport, aircraft factory, enrichment plant, tank factory, shipyard, robot factory
        • Can disable display of buildings (except for religious, some peripheral and wonders)
        • Great Wall in place to protect against the barbarians give the wall in every city
      • Changes of religions

        • Can enable the historical distribution of religions (religious added technology only works at startup in antiquity)
        • Can enable – Apostolic Palace requires Christianity
        • Can modify – the number of free missionaries at the opening of religion
      • Added tab “Maps and scenarios” for EXACT

        • Historical start in the world in 1521

  • CORRECTIONS

    • RevolutionDCM

      • Ballista – Fixed distance attack
      • Was not displayed automation buttons if unique style of the city was included
      • Leaders of new civilizations lacked some characteristics
    • In promotions added Marines, Adv.Marines, Adv.Paratroopers
    • Added bans on new units for the Barbarians
    • Early guns – can be built in the presence of copper or iron (previously only available with the iron)

  • NEW

    • New unit – Corvette, a military analogue of Privateer

      • Can build if there is copper (if there is iron, does not appear in the list, replaced by a frigate)