September 3, 2016 | News Tidings |
Update [1.5.5] for RedForce.SB >>>
Fix of errors, addition of new opportunities.
1.5.5.2k.lang.Update – 2016.09.03
- EXACT / External Addition Components
- CORRECTIONS
- District improvements
- Cost of building improvements terrain – added farms, plantations, pastures
- Farms of future – provide three food (instead of two)
- Adding Road package:
- Trade Way
- Paved Road
- Highway
- Railroad
- Magnitoroad
- Jumplane
- Trade Way
- Cost of building improvements terrain – added farms, plantations, pastures
- External changes -> Features
- Moved snow, sand, swamps and reefs, deleted item – volcanoes impassable for all units
- New versions of the textures + bug fixes
- Moved snow, sand, swamps and reefs, deleted item – volcanoes impassable for all units
- Not fighting units
- Workers are available after examining of the monarchy (can only be enabled with a check mark to add the slaves)
- If workers are not available to exploring the monarchy, some foot units can build roads
- Special agents of the CIA and the Mossad did not indicate their nationality and can attack in peace time as a KGB agent
- Workers are available after examining of the monarchy (can only be enabled with a check mark to add the slaves)
- District improvements
- MODIFICATIONS
- Ancient armies
- Hunters can build a camp
- Future armies
- Added checkboxes – disable Dreadnoughts and Mechanoids (without processing technologies -> may be empty tech)
- You can replace the model terminator (two versions)
- Added checkboxes – disable Dreadnoughts and Mechanoids (without processing technologies -> may be empty tech)
- Culture Level
- Culture radius is limited to four levels (were three)
- Features
- Roads can not be built in the jungle to exploring treatment of iron (was Combustion)
- Other Game Settings
- Adding pumping “Cannibal” for predators + You can change the effect of pumping “Cannibal”
- You can disable / enable the generation of barbarians for ages
- You can disable / enable the generation of barbarian cities for ages
- You can disable / enable the generation of animals for ages
- Add promotion “Means of EW” (+ Cavity magnetron technology) – against robots
- Adding pumping “Cannibal” for predators + You can change the effect of pumping “Cannibal”
- Missiles and Aircraft
- Can modify chances of interception at the fighters and interceptors
- Ancient armies
- NEW
- Additional Leaders
- Adds 27 additional leaders
- Urban Buildings
- Can add city park, casino, river port, spaceport, aircraft factory, enrichment plant, tank factory, shipyard, robot factory
- Can disable display of buildings (except for religious, some peripheral and wonders)
- Great Wall in place to protect against the barbarians give the wall in every city
- Can add city park, casino, river port, spaceport, aircraft factory, enrichment plant, tank factory, shipyard, robot factory
- Changes of religions
- Can enable the historical distribution of religions (religious added technology only works at startup in antiquity)
- Can enable – Apostolic Palace requires Christianity
- Can modify – the number of free missionaries at the opening of religion
- Can enable the historical distribution of religions (religious added technology only works at startup in antiquity)
- Added tab “Maps and scenarios” for EXACT
- Historical start in the world in 1521
- Additional Leaders
- CORRECTIONS
- CORRECTIONS
- RevolutionDCM
- Ballista – Fixed distance attack
- Was not displayed automation buttons if unique style of the city was included
- Leaders of new civilizations lacked some characteristics
- Ballista – Fixed distance attack
- In promotions added Marines, Adv.Marines, Adv.Paratroopers
- Added bans on new units for the Barbarians
- Early guns – can be built in the presence of copper or iron (previously only available with the iron)
- RevolutionDCM
- NEW
- New unit – Corvette, a military analogue of Privateer
- Can build if there is copper (if there is iron, does not appear in the list, replaced by a frigate)
- New unit – Corvette, a military analogue of Privateer