May 10, 2008 | .Soft For games Mods SBGames |
RedForce.SB – mod for the game Civilization 4: Beyond The Sword.
Description
With this program, you can generate your own modification. Enormous choice of changes – from interface, to bases of game.
- You can change models of 20 previous units.
- You can add 455 + 253 new units.
- You can change flags (totally flags for changing – 196).
- You can change lines of development for naval units.
- Totally in the mod 900 models are used.
- You can make a lot of small changes in the game.
- You can add new units in early and future eras.
- Only changes made by the player can be introduced.
Version: | 1.5.7.2k.lang Hopeful |
Systems: |
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Game version: |
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Terms of distribution: | Free |
Languages: | Russian, English |
Developer: | SBGames |
Refreshed: | 2017.12.07 |
RedForce.SB.rar
301.64 MB |
Hits: 12138
Download
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RedForce.SB.zip
407.66 MB |
Hits: 5356
Download
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Update 1.5.7 from 2017.12.07
1.5.7.exe
166.45 MB |
Hits: 2858
Download
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Update for old versions:
Update for old versions
1.5.0_to_1.5.5.exe
179.06 MB |
Hits: 889
Download
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1.4.x_to_1.5.0.exe
55.1 MB |
Hits: 1673
Download
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1.x.x_to_1.5.0.exe
126.25 MB |
Hits: 1295
Download
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Additional links for the program
The page with the instructions on installation and setting >>>
The page with the list of additions to the program >>>
Online FAQ >>>
Designs for the future
Currently in development |
Update 1.5.8
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History
2017.12.07 |
1.5.7.Update.lang
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2017.10.16 |
1.5.6.Update.lang
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2016.09.03 |
1.5.5.Update.lang
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2014.12.21 |
1.5.4.Update.lang
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2014.10.22 |
1.5.3.Update.lang
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2014.02.23 |
1.5.2.Update.lang
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2013.10.20 |
1.5.1.Update.lang
+ Fixes and improvements
+ External additional components
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2013.10.10 |
1.5.0.Update.lang
List of changes in version 1.5.0 (2013.10.10)
+ Fixes and improvements + EoW + Next war or Future Life is not completely - management interface did not work in cities + Correction screen Sevopedia - tree of improvements units - sometimes not work (RevDCM + EoW) + Future submarine - can carry 5 rockets instead of great people and missionaries + If component Future Life Fleet switch on + Stealth destroyer can carry great people and missionaries (capacity - 1) + Further development of additional resources + Slingers - is replaced by Ballista - changed the name of the model, the required techs (wheel, archery, mysticism) + New Models + Stealth Bomber - T-4MS (SU-200) + A-stealth bomber - T-4MS (Su-200) + DLL-COMPONENTS + Advanced RevolutionDCM 2.90-0.31 (new version of the dll RevolutionDCM 2.90) (Author: Cansei) + New game options: + Forgetting map (can be switched off) - after 10 - 30 turns (depending on the speed of the game) after the last visit to the tile he will once again be unexplored. Ability to memorize cards appear only after studying the technology allows trading cards. By default, this technology "Paper". + New Espionage Points (can be switched off) - You espionage points/Turn will be spend for EACH known civilization. No boring micro managment with 50 civilization. + New Combat Random (can be switched off) - If you combat odds more then 95%, defeat odds will change to odds of retreat. i.e. You will never die if you combat odds more then 95%. + Changes: + Now the animals are prefer to attack only if there is at least some chance of winning. + Animals do not disappear after the barbarians, and cohabit with them. + Animals may appear in the sea if it is their native land. + Animals now appear only after the 10th turn + Optimization and fix of errors + Add BTS on Speed (by Sephi). + And many small fixes... + External additional components + Changed + Change city defense 1.1 + Change sea units 1.1 + Change "Next War" 1.1 + Added + Change "Next War" buildings 1.0 + "Mind-Control Center" -30% productions of city (were 15%) + Increase "Mind-Control Center" cost (from 400 to 1000) + Ancient armies 1.1 + Add "Terrible elephants" (barbarians) + Add "Indian elephants" (India), only if adding early units switch on + "Spearmans", "Heavy spearmans" and "Pikemans" do not have bonuses in defense against horse archers, cuirassiers and a cavalry. + Allow distance firing for "Horse archers' (requires "RevolutionDCM") + "Arabian camel archer" replaces the "Horse archer" (Arabia) + Allow distance firing for "camel archers" (requires "RevolutionDCM") + Add "Camel Lancer" (Arabia) + Add "Camel riders" (if "Install additional resources" is included) + Add "Cave people" (barbarians) + Add "Hunters" + Add "City guards" + Tundra and ice are impassable for "Chariots", "Camels", "Elephants" + Restriction of speed of helicopters 1.0 + Movement of helicopters doesn't depend on type of a landscape and existence of roads + Include starting pumping "amphibian" for helicopters (except transport) + Transport helicopters can't attack + Armies of an industrial era 1.0 + "Cavalry" is updated to "tanks", instead of "helicopters" + "Cavalry" can updated to "SB.Amphibian Tank" + Forest and jungle are impassable for "Early tanks" + Add "Early infantry" + Add "Mountaineers" (barbarians) + Add "Shturmgrenader" + Allow generation of barbarians during an industrial era + Add "Gangsters" (barbarians) + Add "Bedouins" (barbarians) + Modern armies 1.0 + Add "Snipers" + "Mobile SAM" - only defense + Allow generation of barbarians in modern era + Disable promotion city raider for tanks + Add "Adv. Infantry" + Add "Modern Infantry" + Add "Fighters" (barbarians) + Add "Special Troops" and invisibility to "Saboteurs" + Future armies 1.0 + Replace model of unit "Coalition" + Replace model of unit "Heavy Rocket launcher" + "Heavy Rocket launcher" - include starting promotion "amphibian" + "Heavy Rocket launcher" - only defense + Allow generation of barbarians during an future era + Artillery 1.0 + "Artillery" can be capture in fight + "Early multiple rocket launcher" & "Multiple rocket launcher" - include starting promotion "amphibian" + "Early multiple rocket launcher" & "Multiple rocket launcher" - only defense + Add "Anti-tank gun" + Add "Field Artillery" + Add "Big Bertha" + Add "Howitzer" + Not fighting units 1.0 + Add "Caravan" + Add "Camel caravan" (if switch on "Install additional resources") + Add "Horse caravan" + Add "Truck" + Add "Trade Boat" + Add "Trade Galleon" + Add "Steamship" + Add "Merchant ship" + Add "Ice Breaker" + Add "Medical battalion" + External changes 1.0 (change terrains textures) + Change look of Water surface + Change look of Plains surface + Change look of Grass surface + Change look of Desert surface + Change look of Ice surface + Change look of Tundra surface + Change look of Hills surface + Change look of Peak surface + Equal start 1.0 (Civilizations begin without starting technologies) + Capture of missionaries 1.0 + Culture Level 1.0 + Limit city culture radius (three levels) + Cities started without culture level + Features 1.0 (Add volcanos) + Program + Increased the size of the window + Increased sketch select loading screen + Added button - delete the loading screen + Tab "External Components" - pull-down menu instead collapsible panel List of changes in version 1.4.6 (2012.12.12) + Overpatching + fix for error if "Spearmen, heavy spearmen and pikemen get bonuses against cavalry only in protecting" switch-on + hotfix for 1.4.5 List of changes in version 1.4.5 (2012.12.16) + Overpatching + Program + AutoCheckNV - unpacking removed from the main exe (for Norton Internet Security) + If the OS without rebooting worked a long time, at the beginning of the generation of an error occurred + Optimization and acceleration of generation + Page scrolling with the mouse wheel settings + New + Game's components + 7 new loading screen + New models + Early jet fighter / incepter + Hawker Hunter + Early jet fighter + F9F Panther + Gydroplane + He-115 + External additional components + Change sea units + Change city defense + Change "Next War" List of changes in version 1.4.2 (2011.10.21) + Overpatching + fix several bugs + Future Life + Error with Orbital interceptor + Error with Railgun destroyer + Error with static leaders, wonders, religions + Anti-aircraft gun - strenght increase to 14 + Error 08.031-06.0 - fix + Game's components + Change model + Modern armor - Challenger 2 + Mobile artillery - M109 + Bomber - Tupolev SB ANT-40 + Mobile SAM - 9K33 OSA (SA8 Gecko) - AN-TWQ-1 Avenger + New models + Early jet fighter - Mirage F1 + Early jet attack - A-4 Skyhawk + Transport helicopter - UH-60 BlackHawk + You can increase collateral damage of siege weapons % (0 - 30%) + You can switch on - Units get defence bonuses in cottages (5%) - hamlets (10%) - villages (15%) - towns (20%) + You can switch on - Navy ships can intercept aircraft + Heavy cruiser - 12%, Battleship - 15%, Advanced carrier, Light aircraft carrier, Fusion carrier - 10%, Advanced destroyer, Railgun destroyer, Missile cruiser, Future missile cruiser - 30%. + You can switch on - SB.Armoured car can update to SB.Amphibian tank + You can switch on - Increase navy ships cost two times (starting from Dragon Ship) + You can switch on - Weaken transports in attack two times (except galley) + Paratroopers (usual & improved) + can take City Raider + cannot intercept aircraft + Improved marines + can take City Raider + can use enemy roads + cannot intercept aircraft + Saboteurs + Saboteurs can intercept aircraft (Usual - 15%, improved - 20%) + Saboteurs (usual & improvedcan) can perform paradrops + You can switch on - Horse not requires technologles for reveal, Copper requires Mining, Iron requires Bronze Work + You can switch on - Cavalry are the penalties for attacking and defencing in cities (10 - 50 %) + dll components + Revolution DCM - can choose maximal quantity of civilizations (18, 22, 32, 50) List of changes in version 1.4.1 (2011.07.04) + OVERPATCHING + Chariots, early cavalry, heavy cavalry, knights are the penalties for attacking in forests and jungles |
2011.07.01 |
1.4.0.Update.lang
List of changes in version 1.4.0 (2011.07.01)
+ OVERPATCHING + Next War - space victory + fix for New Civics (forms of government) - inquisitors + FUTURE + Next War - detailed setting + Magnetic way + Future Life - new units for future + SCENARIOS + fix several bugs + New scenarios (3 - 6 pieces, depending on settings), cut map of the world without America + New scenarios (2 - 3 pieces, depending on settings), South and North America + EARLY AGE + Spearmen, heavy spearmen and pikemen can only defend - can be disabled + Chariots, early cavalry, heavy cavalry, knights are the penalties for attacking in forests and jungles - can be disabled + Add "Cobbled roads" (the Roman road from Charlemagne) - can be disabled List of changes in version 1.3.8 (2011.03.15) + New + New Civics (forms of government) + Changed the preferences of leaders + Can changes in the frequency of storms + selective attack for submarine + Corrections + You can not build an early tank without combustion + Improvement of units: + privateer - improvement to the armored cruiser (if you improve to the destroyer) + armored cruiser - improvement to the raider submarines + carrier-based AntiSub aircraft - to improve the AntiSub helicopters or aircraft AntiSub Base + At later stages (trireme-galleass) increased the number of pirates + Additional Resources: + reduced the chances of pearls, platinum, camel + fix several bugs List of changes in version 1.3.7 (2011.02.05) + Game's components + Additional names of great generals + Added a few icons (your choice before generation) + Pyramids - you can disable the opening of all forms of government, but instead will give a granary in every city + Shwedagon - you can disable give all religious Civic, but instead gives the Colosseum in every city (will require a "building" for building) + You can prevent the working boats to explore + dll components + Evolution of war + fix several bugs + Overpatching + fix several bugs List of changes in version 1.3.6 (2011.01.19) + Game's components + dll components + Evolution of war v.0.16.16 + fix several bugs + RevolutionDCM v2.90 + added components for the automation units + Overpatching + fix several bugs + Changed religion + Removed a 50% chance to preserve religious buildings in the capture of the city List of changes in version 1.3.5 (2011.01.12) + Game's components + dll components + "Evolution of War v.0.16.14" by NeseryozniyVET + fix several bugs + Overpatching + fix several bugs + changed code to eliminate false positives antivirus (Avira, McAfee-GW-Edition) List of changes in version 1.3.4 (2011.01.05) + Game's components + You can change the maximum % damage from bombing aircraft + dll components + "Evolution of War v.0.16.12" by NeseryozniyVET + fix several bugs + Overpatching + fix several bugs + Changed religion + Missionaries can be built only if the religion of the state - made switchab List of changes in version 1.3.3 (2010.12.26) + 2 new loading screen + Overpatching + Changed religion + The construction of religious buildings if the state religion - made switchable + 2 happy (total 3) for every religion in the "religious freedom", to compensate for buildings + Cathedral 2 (instead of 3) dissatisfied, 4 happy if religion is the state (instead of 5), +1 gold + Judaism - a mistake with the characteristics of the monastery + Taoism - a mistake with the characteristics of the monastery + Bugfix with larger domes in Next War + unique styles of urban + error with improved marines and improved paratroopers for Russian artstyle (if one is not included) List of changes in version 1.3.2 (2010.12.15) + Overpatching + Fixed a bug - Evolution of war - cost of settlers List of changes in version 1.3.1 (2010.12.13) + dll components + "Evolution of War v.0.16.7" by NeseryozniyVET + fix air blocade + Overpatching + Fixed a bug - Evolution of war + New speeds + Fixed a bug - Evolution of war + New religions |
2010.12.08 |
1.3.0.Update.lang
List of changes in version 1.3.0 (2010.12.08)
+ Game's components + Change model + Arleigh Burke + New models + Early scout plane + IL-4TK, PE-2R + Scout plane + IL-28R, MIG-15Rbis, MIG-21R, TU-16R + Adv.scout plane + SU-24MR, TU-22MR + Transport + BDK 1171 + Adv.transport + BDK 775 + Adv.destroyer + 1155.1 «Admiral Chabanenko» + Adv. fighter VTOL + Yak-141 + Deck anti-submarine hellicopter + Ka-25, Ka-27, SH-3H Sea King + Anti-submarine plane + S.25 Sunderland, PBY-5 Catalina, P-3 Orion, Il-38, Tu-142 + fighter VTOL + Yak-38 + Light aircraft carrier + Kiev + Early gunship + Mi-8MT + New units and models + New units + imp. Paratroopers + imp. Marines + imp. Saboteurs + ArtStyles + Unique view of the city (buildings) for different civs + broadened Asian ArtStyle for ships + American ArtStyle + Barbarian ArtStyle + Speeds + Blitz 200 + Marathon x2 2900 + Marathon x4 6000 + Improvement of coastal cities + Harbor gives +1 hammer with marine cells + Customs gives +1 food with marine cells + dll components + "Evolution of War v.0.16.6" by NeseryozniyVET + "RevolutionDCM v.2.83" + Slow down the cure of units 2 times + Maps + Add "Global_Highlands" for large sizes + Changed religions + New scenarios - EUROPA + Overpatching + Fixed a bug CNV.003-07.0 + Дополнительные имена великих полководцев + Error in civ Ukraine ( kozak ) + Fix sounds for planes + Rename new units (short name) + Light aircraft carrier force increases to 28. + Scout plane requires Jet Engines List of changes in version 1.2.2 (2010.10.15) + Game's components + You can select flags for additional civilizations + Overpatching + Correction of error with clearing folder List of changes in version 1.2.1 (2010.10.10) + Game's components + finalized broadened ArtStyle + Worker in all revised and updated. + New Musketeer in the Russian artstayle. + New Musketeer, Grenadier, Fusiliers, Early canon, Machine gunner and Infantry in the Mongolian artstayle. + New Early canon, Infantry and Machine gunners in the Asian artstayle. + New Warhammer, Infantry in the African artstayle. + Overpatching + Fixed a bug UIF.013-01.0 + Red sphere instead of workers with the extended styles |
2010.10.07 |
1.2.0.Update.lang
List of changes in version 1.2.0 (2010.10.07)
+ Game's components + new model of Lukashenko (Belorus) + African ArtStyle + Mongol ArtStyle + broadened European ArtStyle + broadened South American ArtStyle + broadened Middle East ArtStyle + broadened Greco Roman ArtStyle + broadened Asian ArtStyle + Overpatching + NextWar + RevolutionDCM List of changes in version 1.1.1 (2010.08.26) + Game's components + AI builds anymore slingman, siege towers, rams + dll components + update "Evolution of war" дto version 0.10.11 - bugs fix + New mofels for new units + U-31 - submarine + B-25 - attack + F-5A - early jet fighter + Lancia IZ - armor car + Models for standart units + SA-9 Gaskin - Mobile SAM + Overpatching + San Martin's text tag (Argentina) + fix bug - if "Evolution of war" switch on and commanders switch off List of changes in version 1.1.0 (2010.08.16) + Game's components + You can add in early eras: + New units + New ships + New pirate ships + Cure units (Supply train - with promotion "Medic 1", Improved supply train - with promotions "Medic 1" and "Medic 2") + You can switch off - improved Submarine (raider) to Non-nucler submarine + You can switch on - improved Longbowman to Musketman + You can switch on - Cuirassiers avaible with the discovery of "gunpowder" and "nationalism" + You can use standart animation for new models of units + Additional resources (9) (Shrimps, Red caviar, Black caviar, Pearl, Tobacco, Tea, Coffee, Gas, Camel) + Additional maps (8) and scenarios + Enormous sizes of maps (XXL - 40x25, Giant - 50x32, Ultra - 60x40, Huge (standart) - 32x20) + Additional civs, 21 (Belarus, Poland, Ukraine, Argentina, Australia, Brazil, Canada, Chile, Cuba, Finland, Hungary, Israel, Mexico, New Zealand, Romania, Congo, Kazakhstan, South Africa, Sweden, Vietnam, Denmark) + Mod "Next War" + dll components + "Evolution of War" by NeseryozniyVET + "RevolutionDCM" + New units and models + New units (only if components "RevDCM" or "Evolution of War" swith on) + A-bomber + A-Jet bomber + A-Stealth bomber + Models for standart units + Mobile artillery + 2C1 Gvozdika + Fighter + PZL-11c + Moidern armor + PT-91 + New mofels for new units + Future French carrier ("Advanced carrier" and "Carrier") + Queen Elizabeth ("Advanced carrier" and "Carrier") + T-50 ("Advanced jet fighter" and "Advanced interceptor") + BDRM-2 ("Early parachute tank" and "Parachute tank") + Scorpene ("Non-nucler submarine") + ISU-152 ("Tank destroyer") + Overpatching - The error at treatment of lines of development of units is corrected |
2010.05.04 |
Startup of page, 1.0.0.Release.lang |
2010.02.27 |
1.0.0.Release.Ru |
2009.10.18 |
0.9.5.Beta.Ru |
2008.10.02 |
0.9.0.Alpha2.Ru – Program prototype of mod. |
2008.05.10 |
0.8.0.Alpha.Ru – Game prototype of mod. |
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