October 22, 2014 | News Tidings |
Update [1.5.3] for RedForce.SB >>>
Fix of errors, addition of new opportunities.
1.5.3.2k.lang.Update – 2014.10.22
PROGRAM
- EXACT / External Addition Components
- CORRECTIONS
- Removed unnecessary files from older versions of EAC (potential errors) “Ancient armies”, “Modern armies”
- Artillery; Ancient armies
- Distance attack is added only if the RevolutionDCM
- Future armies 1.4
- When add promotions to the units and not inclusion of biological missiles – fixed error
- For new units added invulnerability of nuclear weapons
- “Heavy Rocket launcher” – include starting promotion “amphibian” – fixed error
- Correction of an error with standard dll
- When add promotions to the units and not inclusion of biological missiles – fixed error
- Ancient armies 1.3
- Barbarian units can not appear on a tile which can not move
- Lightly armed units can be created at the expense of food
- Barbarian units can not appear on a tile which can not move
- Removed unnecessary files from older versions of EAC (potential errors) “Ancient armies”, “Modern armies”
- MODIFICATIONS
- Culture Level 1.1
- Accelerate the growth of the cultural barbarian cities (+2 in turn)
- Armies of an industrial era 1.2
- Added art-stiles for early infantry
- Give to the “Machine Gunner” a bonus against riding units – 25%
- Deleted “Forest and Jungle impassable for early tanks”
- Added historical units + can activate the historical identity of historical units:
- Red Guard – Russia
- Red Cavalry – Russia
- White Guard – Poland, Belarus, Ukraine
- White cavalry – Poland, Belarus, Ukraine
- Basmachi – Kazakhstan, Mongolia
- Red Guard – Russia
- Added art-stiles for early infantry
- Modern armies 1.4
- Added units “Armored UN”, “Mortar”, “Jeep”, “Modern Machine Gunner”, “Police”, “Islamist”, “Waffen SS” and “NKVD army”
- Added art-stiles
- Added starting promotion “Bedouin” for the unit “Basmach”
- Disabled AI desire to build more snipers
- Added Finnish sniper (cuckoo)
- All units armed with machine guns demand technology the “Rifling”
- Added units “Armored UN”, “Mortar”, “Jeep”, “Modern Machine Gunner”, “Police”, “Islamist”, “Waffen SS” and “NKVD army”
- Not fighting units 2.0
- Added unit “Motorcade” (Capacity 2 – 6)
- Corrections to ambassadors and diplomats. Added requirement for new technology (Ambassador – gunpowder, Diplomat – steam traction)
- New option “Spyware can steal the disposition of foreign troops”
- Great General chances of a retreat in the range of 10-90
- Great Generals can not lead the helicopters
- Trade units can not open the map
- Fixed a bug in art-stile of Ambassador
- Barbarians can not have secret agents
- Added slaves (only for RevolutionDCM, can only be built when slavery or obtained by the capture of some of the early units disappear after the job)
- Workers can be made inaccessible to the study of Monarchy
- Colonists and migrants in dll Evolution of War are 1 hammer – fixed
- Added unit “Motorcade” (Capacity 2 – 6)
- Change in the value of technology 1.1
- Added speed setting research on eras
- District improvements 1.3
- You can adjust the cost of road construction
- Added “Rice, Corn and Wheat have a chance to appear on cultivated farms”
- You can adjust “Cost of construction terrain improvements” and “Speed of creating areas for improvements on eras”
- Added to the gas processing plant replaces oil well in the field of gas
- You can adjust the cost of road construction
- Features (Volcanoes)
- Replaced by a model, fix smoke
- Do volcanoes was not included obstruction for units
- Added “Volcanoes are impassable to all units”
- Replaced by a model, fix smoke
- Culture Level 1.1
- NEW
- Mini Formation 1.0
- Other Game Settings 1.1.1
- Change the duration of the peace agreement (5-100)
- The maximum number of moves to strengthen (3-10), each turn gives 5% to protect the unit
- Increase the minimum number of moves between diplomatic appeals of the same type
- Change the attack penalty on the river
- Change bonus protection on the hills
- Change the defense bonus in the jungle
- Change bonus protection in the forest
- Change the extra level of protection in the attack of the barbarians
- Promotion “Partizan II” does not provide the acceleration in the hills
- Promotion “Huntsman II” does not provide the acceleration in the forests and jungles
- Promotions “Medic” are only available to medical units, the Red Cross gives +1 health in all cities
- Add promotion “Military Medic”, the Red Cross instead of health gives free promotion “Military Medic”
- Add promotion “Shahid”
- Increase the duration of anarchy when changing the form of government or religion
- The maximum duration of anarchy for a leader with trait “Spirituality”
- Minimum distance to the active objects to generate the barbarians
- Basic duration of discontent after the occupation of the city
- Overview of the mountain, as the hill
- Vassalage and Theocracy do not give extra experience points
- The number of military units that do not require maintenance costs under Vassalage
- The percentage change in the rate of production units in the cities with the state religion under Theocracy
- The minimum size of the city, where the celebration possible, “We love the King!”
- Add promotion “Technician” (self-repair)
- Change the duration of the peace agreement (5-100)
- Customize cities 1.1
- In the desert, the city can be based only where tile is bordered with access to fresh water or sea
- Change the cost of 30-200 units (percentage of the standard cost)
- Change the cost of buildings 30-200 (percentage of the standard cost)
- Change the cost of projects 30-200 (percentage of the standard cost)
- Walls and castles obsolete after studying “Artillery”
- Great Wall obsolete after studying the “Artillery”
- Barracks are available after studying the “Monarchy”
- Military Academy is always destroyed when capturing a city
- Barracks is always destroyed when capturing a city
- In the desert, the city can be based only where tile is bordered with access to fresh water or sea
- Reducing size of armies 1.0
- Allows you to increase the value of units in the hammers
- Increase the cost of maintenance units in 2 times (2 gold per turn)
- Reduce the number of free units
- Reduce the number of units abroad that do not require support
- Allows you to increase the value of units in the hammers
- Customize Leaders 1.0
- Accelerate the growth of the cultural barbarian cities (+2 in turn)
- Bonus to health (+3) for barbarian cities
- Accelerate the growth of the cultural barbarian cities (+2 in turn)
- External changes 1.2
- New terrain texture
- Change view of the rivers
- Add sand in desert
- Change damage to health in the sand (0 – 100) (recommended 5%)
- Roads can not be built on sand
- Change damage to health in the sand (0 – 100) (recommended 5%)
- Add snow on glaciers
- Change damage to health in the snow (0 – 100) (recommended 5%)
- Cobbled road can not be built in the snow
- Change damage to health in the snow (0 – 100) (recommended 5%)
- Add promotion Vitality (5% recovery of health)
- Add promotion Vitality to Camel Caravan
- Add swamp
- Change damage to health on the swamp (0 – 100) (recommended 5%)
- Added reefs (two versions)
- Damage to health in the snow, sand and swamps only for “RevolutionDCM” and “Standart dll”.
- Add animation to a resource Camels
- New terrain texture
- Change sea units 1.2
- Price increases and capacity transports made by individual checkboxes
- Mini Formation 1.0
- CORRECTIONS
- CORRECTIONS
- Unique art-stiles some units were prescribed two or three times (not a critical error)
- In Mongolian cuirassier changed animation, now as in the cavalry
- Add cleaning folder “cache” when installing the mod into an existing folder (there were errors are possible if you change the “Install additional maps and scenarios” and / or “Install additional map sizes (large)”)
- Unique art-stiles some units were prescribed two or three times (not a critical error)
- NEW
- New models
- Advanced transport – Zubr Class
- Advanced destroyer – Iver Huitfeldt Class
- Non-nucler submarine – Oberon Class
- Early battleship
- Braunschweig
- Connecticut
- Erzherzog Karl
- Majestic
- Pelayo
- Potemkin
- Re Umberto
- Republique
- Braunschweig
- Advanced transport – Zubr Class
- Change model
- Mobile SAM – SA-6 Gainful
- Added civilization Estonia
- New models
- 25 new loading screen
- Not processed right drop-down menus EAC, if they are not selected after the program start
- Not processed right drop-down menus EAC, if they had more than one in component
- Bugfix error reporting and reviews