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Дата создания страницы  October 22, 2014 Posted in News Tidings

 
Update [1.5.3] for RedForce.SB >>>
 

Fix of errors, addition of new opportunities.
 

1.5.3.2k.lang.Update – 2014.10.22

  • EXACT / External Addition Components

    • CORRECTIONS

      • Removed unnecessary files from older versions of EAC (potential errors) “Ancient armies”, “Modern armies”
      • Artillery; Ancient armies

        • Distance attack is added only if the RevolutionDCM

      • Future armies 1.4

        • When add promotions to the units and not inclusion of biological missiles – fixed error
        • For new units added invulnerability of nuclear weapons
        • “Heavy Rocket launcher” – include starting promotion “amphibian” – fixed error
        • Correction of an error with standard dll

      • Ancient armies 1.3

        • Barbarian units can not appear on a tile which can not move
        • Lightly armed units can be created at the expense of food

    • MODIFICATIONS

      • Culture Level 1.1

        • Accelerate the growth of the cultural barbarian cities (+2 in turn)

      • Armies of an industrial era 1.2

        • Added art-stiles for early infantry
        • Give to the “Machine Gunner” a bonus against riding units – 25%
        • Deleted “Forest and Jungle impassable for early tanks”
        • Added historical units + can activate the historical identity of historical units:

          • Red Guard – Russia
          • Red Cavalry – Russia
          • White Guard – Poland, Belarus, Ukraine
          • White cavalry – Poland, Belarus, Ukraine
          • Basmachi – Kazakhstan, Mongolia

      • Modern armies 1.4

        • Added units “Armored UN”, “Mortar”, “Jeep”, “Modern Machine Gunner”, “Police”, “Islamist”, “Waffen SS” and “NKVD army”
        • Added art-stiles
        • Added starting promotion “Bedouin” for the unit “Basmach”
        • Disabled AI desire to build more snipers
        • Added Finnish sniper (cuckoo)
        • All units armed with machine guns demand technology the “Rifling”

      • Not fighting units 2.0

        • Added unit “Motorcade” (Capacity 2 – 6)
        • Corrections to ambassadors and diplomats. Added requirement for new technology (Ambassador – gunpowder, Diplomat – steam traction)
        • New option “Spyware can steal the disposition of foreign troops”
        • Great General chances of a retreat in the range of 10-90
        • Great Generals can not lead the helicopters
        • Trade units can not open the map
        • Fixed a bug in art-stile of Ambassador
        • Barbarians can not have secret agents
        • Added slaves (only for RevolutionDCM, can only be built when slavery or obtained by the capture of some of the early units disappear after the job)
        • Workers can be made inaccessible to the study of Monarchy
        • Colonists and migrants in dll Evolution of War are 1 hammer – fixed

      • Change in the value of technology 1.1

        • Added speed setting research on eras

      • District improvements 1.3

        • You can adjust the cost of road construction
        • Added “Rice, Corn and Wheat have a chance to appear on cultivated farms”
        • You can adjust “Cost of construction terrain improvements” and “Speed of creating areas for improvements on eras”
        • Added to the gas processing plant replaces oil well in the field of gas

      • Features (Volcanoes)

        • Replaced by a model, fix smoke

        • Do volcanoes was not included obstruction for units
        • Added “Volcanoes are impassable to all units”

    • NEW

      • Mini Formation 1.0

      • Other Game Settings 1.1.1

        • Change the duration of the peace agreement (5-100)
        • The maximum number of moves to strengthen (3-10), each turn gives 5% to protect the unit
        • Increase the minimum number of moves between diplomatic appeals of the same type
        • Change the attack penalty on the river
        • Change bonus protection on the hills
        • Change the defense bonus in the jungle
        • Change bonus protection in the forest
        • Change the extra level of protection in the attack of the barbarians
        • Promotion “Partizan II” does not provide the acceleration in the hills
        • Promotion “Huntsman II” does not provide the acceleration in the forests and jungles
        • Promotions “Medic” are only available to medical units, the Red Cross gives +1 health in all cities
        • Add promotion “Military Medic”, the Red Cross instead of health gives free promotion “Military Medic”
        • Add promotion “Shahid”
        • Increase the duration of anarchy when changing the form of government or religion
        • The maximum duration of anarchy for a leader with trait “Spirituality”
        • Minimum distance to the active objects to generate the barbarians
        • Basic duration of discontent after the occupation of the city
        • Overview of the mountain, as the hill
        • Vassalage and Theocracy do not give extra experience points
        • The number of military units that do not require maintenance costs under Vassalage
        • The percentage change in the rate of production units in the cities with the state religion under Theocracy
        • The minimum size of the city, where the celebration possible, “We love the King!”
        • Add promotion “Technician” (self-repair)

      • Customize cities 1.1

        • In the desert, the city can be based only where tile is bordered with access to fresh water or sea
        • Change the cost of 30-200 units (percentage of the standard cost)
        • Change the cost of buildings 30-200 (percentage of the standard cost)
        • Change the cost of projects 30-200 (percentage of the standard cost)
        • Walls and castles obsolete after studying “Artillery”
        • Great Wall obsolete after studying the “Artillery”
        • Barracks are available after studying the “Monarchy”
        • Military Academy is always destroyed when capturing a city
        • Barracks is always destroyed when capturing a city

      • Reducing size of armies 1.0

        • Allows you to increase the value of units in the hammers
        • Increase the cost of maintenance units in 2 times (2 gold per turn)
        • Reduce the number of free units
        • Reduce the number of units abroad that do not require support

      • Customize Leaders 1.0

        • Accelerate the growth of the cultural barbarian cities (+2 in turn)
        • Bonus to health (+3) for barbarian cities

      • External changes 1.2

        • New terrain texture
        • Change view of the rivers
        • Add sand in desert

          • Change damage to health in the sand (0 – 100) (recommended 5%)
          • Roads can not be built on sand

        • Add snow on glaciers

          • Change damage to health in the snow (0 – 100) (recommended 5%)
          • Cobbled road can not be built in the snow

        • Add promotion Vitality (5% recovery of health)

          • Add promotion Vitality to Camel Caravan

        • Add swamp

          • Change damage to health on the swamp (0 – 100) (recommended 5%)

        • Added reefs (two versions)

        • Damage to health in the snow, sand and swamps only for “RevolutionDCM” and “Standart dll”.
        • Add animation to a resource Camels

      • Change sea units 1.2

        • Price increases and capacity transports made by individual checkboxes

  • CORRECTIONS

    • Unique art-stiles some units were prescribed two or three times (not a critical error)
    • In Mongolian cuirassier changed animation, now as in the cavalry
    • Add cleaning folder “cache” when installing the mod into an existing folder (there were errors are possible if you change the “Install additional maps and scenarios” and / or “Install additional map sizes (large)”)

  • NEW

    • New models

      • Advanced transport – Zubr Class
      • Advanced destroyer – Iver Huitfeldt Class
      • Non-nucler submarine – Oberon Class
      • Early battleship

        • Braunschweig
        • Connecticut
        • Erzherzog Karl
        • Majestic
        • Pelayo
        • Potemkin
        • Re Umberto
        • Republique

    • Change model

      • Mobile SAM – SA-6 Gainful

    • Added civilization Estonia

  • 25 new loading screen

  • PROGRAM

    • Not processed right drop-down menus EAC, if they are not selected after the program start
    • Not processed right drop-down menus EAC, if they had more than one in component
    • Bugfix error reporting and reviews