Online FAQ for RedForce.SB | SBGames



Дата создания страницы  May 10, 2008 Posted in For games Mods

 

RedForce.SB – mod for the game Civilization 4: Beyond The Sword.

 

Online FAQ for RedForce.SB

 
FAQ (Frequently Asked Questions) for RedForce.SB
 

  • Not the correct models at units
  • Instead of the steam-frigate and transport – only a trace on water and the shadow, at Russians instead of a fuziler is trunks in air, at Chinese and Japanese – the same + the heads without bodies, instead of a horse transport – wheels with a shadow between them.

    • In game settings -> Graphics -> Freeze animation – it is necessary to uncheck.

  • How to adjust BUG mod?
  • Can eat where the description as this Bug mod to adjust?

  • Hang up of game
  • The ball turns, on the screen it is possible to move freely the cursor, but to the following turn doesn’t pass.

    • It because of overland units with the hidden nationality. It is necessary to open “Patch to mod\Assets\XML\Units\”, to copy the file “CIV4UnitInfos.xml” in other folder (then to restore later), to open the file from the mod folder in a notebook -> Edit -> Replace ->
      that:

      <bHiddenNationality>1</bHiddenNationality>

      than:

      <bHiddenNationality>0</bHiddenNationality>

      “Replace all” and
      that:

      <bAlwaysHostile>1</bAlwaysHostile>

      than:

      <bAlwaysHostile>0</bAlwaysHostile>

      “Replace all”.
      Save the file. Then to load game, to finish the turn. On the following turn to exit from game and replace the file from the mod folder (with changes) with the copied file.

  • Multiplayer
  • Who is aware it is possible in mod to play on a network, with the included Revolution mod?

    • Players must be the same version of the program RedForce.SB, one player sets up the program, saves the configuration file (File -> Save the configuration as …”) and sends the second player this file, the second player generates mod with the same settings.
    • ПAt game on a network it is necessary to delete all from the «My Documents\My Games\Beyond the Sword\CustomAssets» folder, differently mistakes are possible.

  • Adding models for units
    May I download the model units, insert them into the mod to be added to the catalog and I could choose from them, and if so how do I do?
    • It is possible…
       
      in the program folder:
      “DATA\Change” – change the standard models
      “DATA\New” – new models
       
      1. create a folder with the name of the model.
      2. data is better to copy from another model, which has already been added.
      3. change data:

      3.1. "Image.JPG" – the image for preview in the program (208 х 208)
      3.2. "InfoRus.txt" и "InfoEng.txt" – information about the model.
      3.3. "Individual.XML"

      "<fScale>0.5</fScale>" – scale model, must be chosen individually in the game.

      "<NIF>PATCH_TO_MODEL/MODEL.nif</NIF>", MODEL.nif – nif file name of the model.

      "<SHADERNIF>PATCH_TO_MODEL/MODEL_fx.nif</SHADERNIF>", MODEL_fx.nif – fx nif file name of the model (if not, then prescribes a "MODEL.nif")

      "<KFM>PATCH_TO_MODEL/MODEL.kfm</KFM>", "MODEL.kfm" – animation file of model… if not, then if the model has no moving parts (screw propeller), then write "<KFM></KFM>", if there are moving parts, it prescribes an animation of some of the standard model.("<KFM>Art/Units/Bomber/Bomber.kfm</KFM>")

      3.4. Folder "Model":

      "Button.dds" – an icon in the game.

      "Model.ini" – file name with the model ("MODEL.nif"), for 3D previews of the program generation.

      Bold to write what should be done in any case. If you do and what is not written in bold, you can contact me and I will add a model into the next version. =)

 


 

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