Update [1.5.0] for RedForce.SB | SBGames



Дата создания страницы  October 10, 2013 Posted in Uncategorized

 
Update [1.5.0] for RedForce.SB >>>
 

Fix of errors, addition of new opportunities.
 

1.5.0.2k.lang.Update – 2013.10.10

+ Fixes and improvements
   + EoW + Next war or Future Life is not completely - management interface did not work in cities
   + Correction screen Sevopedia - tree of improvements units - sometimes not work (RevDCM + EoW)
   + Future submarine - can carry 5 rockets instead of great people and missionaries
   + If component Future Life Fleet switch on
   + Stealth destroyer can carry great people and missionaries (capacity - 1)
   + Further development of additional resources
   + Slingers - is replaced by Ballista - changed the name of the model, the required techs (wheel, archery, mysticism)
   + New Models
      + Stealth Bomber - T-4MS (SU-200)
      + A-stealth bomber - T-4MS (Su-200)
+ DLL-COMPONENTS
   + Advanced RevolutionDCM 2.90-0.31 (new version of the dll RevolutionDCM 2.90) (Author: Cansei)
      + New game options:
         + Forgetting map (can be switched off) - after 10 - 30 turns (depending on the speed of the game) after the last visit to the tile he will once again be unexplored. Ability to memorize cards appear only after studying the technology allows trading cards. By default, this technology "Paper".
         + New Espionage Points (can be switched off) - You espionage points/Turn will be spend for EACH known civilization. No boring micro managment with 50 civilization.
         + New Combat Random (can be switched off) - If you combat odds more then 95%, defeat odds will change to odds of retreat. i.e. You will never die if you combat odds more then 95%.
      + Changes:
         + Now the animals are prefer to attack only if there is at least some chance of winning.
         + Animals do not disappear after the barbarians, and cohabit with them.
         + Animals may appear in the sea if it is their native land.
         + Animals now appear only after the 10th turn
      + Optimization and fix of errors
         + Add BTS on Speed (by Sephi).
         + And many small fixes...
+ External additional components
      + Changed
         + Change city defense 1.1
         + Change sea units 1.1
         + Change "Next War" 1.1
      + Added
         + Change "Next War" buildings 1.0
            + "Mind-Control Center" -30% productions of city (were 15%)
            + Increase "Mind-Control Center" cost (from 400 to 1000)
         + Ancient armies 1.1
            + Add "Terrible elephants" (barbarians)
            + Add "Indian elephants" (India), only if adding early units switch on
            + "Spearmans", "Heavy spearmans" and "Pikemans" do not have bonuses in defense against horse archers, cuirassiers and a cavalry.
            + Allow distance firing for "Horse archers' (requires "RevolutionDCM")
            + "Arabian camel archer" replaces the "Horse archer" (Arabia)
            + Allow distance firing for "camel archers" (requires "RevolutionDCM")
            + Add "Camel Lancer" (Arabia)
            + Add "Camel riders" (if "Install additional resources" is included)
            + Add "Cave people" (barbarians)
            + Add "Hunters"
            + Add "City guards"
            + Tundra and ice are impassable for "Chariots", "Camels", "Elephants"
         + Restriction of speed of helicopters 1.0
            + Movement of helicopters doesn't depend on type of a landscape and existence of roads
            + Include starting pumping "amphibian" for helicopters (except transport)
            + Transport helicopters can't attack
         + Armies of an industrial era 1.0
            + "Cavalry" is updated to "tanks", instead of "helicopters"
            + "Cavalry" can updated to "SB.Amphibian Tank"
            + Forest and jungle are impassable for "Early tanks"
            + Add "Early infantry"
            + Add "Mountaineers" (barbarians)
            + Add "Shturmgrenader"
            + Allow generation of barbarians during an industrial era
            + Add "Gangsters" (barbarians)
            + Add "Bedouins" (barbarians)
            + Modern armies 1.0
         + Add "Snipers"
            + "Mobile SAM" - only defense
            + Allow generation of barbarians in modern era
            + Disable promotion city raider for tanks
            + Add "Adv. Infantry"
            + Add "Modern Infantry"
            + Add "Fighters" (barbarians)
            + Add "Special Troops" and invisibility to "Saboteurs"
         + Future armies 1.0
            + Replace model of unit "Coalition"
            + Replace model of unit "Heavy Rocket launcher"
            + "Heavy Rocket launcher" - include starting promotion "amphibian"
            + "Heavy Rocket launcher" - only defense
            + Allow generation of barbarians during an future era
         + Artillery 1.0
            + "Artillery" can be capture in fight
            + "Early multiple rocket launcher" & "Multiple rocket launcher" - include starting promotion "amphibian"
            + "Early multiple rocket launcher" & "Multiple rocket launcher" - only defense
            + Add "Anti-tank gun"
            + Add "Field Artillery"
            + Add "Big Bertha"
            + Add "Howitzer"
         + Not fighting units 1.0
            + Add "Caravan"
            + Add "Camel caravan" (if switch on "Install additional resources")
            + Add "Horse caravan"
            + Add "Truck"
            + Add "Trade Boat"
            + Add "Trade Galleon"
            + Add "Steamship"
            + Add "Merchant ship"
            + Add "Ice Breaker"
            + Add "Medical battalion"
         + External changes 1.0 (change terrains textures)
            + Change look of Water surface
            + Change look of Plains surface
            + Change look of Grass surface
            + Change look of Desert surface
            + Change look of Ice surface
            + Change look of Tundra surface
            + Change look of Hills surface
            + Change look of Peak surface
         + Equal start 1.0 (Civilizations begin without starting technologies)
         + Capture of missionaries 1.0
         + Culture Level 1.0
            + Limit city culture radius (three levels)
            + Cities started without culture level
         + Features 1.0 (Add volcanos)
+ Program
   + Increased the size of the window
   + Increased sketch select loading screen
   + Added button - delete the loading screen
   + Tab "External Components" - pull-down menu instead collapsible panel

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